These are rough models, nothing more than proxies for blocking in my scenes. I'm pretty happy with the Zombie Nazi, and for a single day's worth of work, the B-17 isn't too shabby, either. Chester needs some more work, tho.
![](http://3.bp.blogspot.com/_B1krNDAlHDM/S1fbJfv4PPI/AAAAAAAAAHk/LkG6m0xExTA/s320/Chester_Render_03.png)
He's missing his hair, and I'm still fiddling around with his shapes and proportions.
![](http://1.bp.blogspot.com/_B1krNDAlHDM/S1fbJs-Bq0I/AAAAAAAAAHs/l008cT7afm8/s320/B17_Render_02.png)
![](http://3.bp.blogspot.com/_B1krNDAlHDM/S1fbJwQif5I/AAAAAAAAAH0/cdzEEf5gsnY/s320/B17_Render_05.png)
The B-17 is untextured, except for the guns and propellers. The props are single quad polys with alpha'd textures, and the guns are sets of volumetric poly planes w/ alpha'd textures. This represents a single day's work. I'd like to take this rough model and cartoon it up a bit to fit with the proportions and features of the characters.
![](http://2.bp.blogspot.com/_B1krNDAlHDM/S1fbKOrsEYI/AAAAAAAAAH8/vicy5jQRfxI/s320/Nazi_Render_01.png)
![](http://4.bp.blogspot.com/_B1krNDAlHDM/S1fbKvZAsFI/AAAAAAAAAIE/q9SrXYvn-j4/s320/Nazi_Render_02.png)
I just lowe the ay this guy turned out. I can't wait to finish him up, add some buddies, and get them moving.
![](http://3.bp.blogspot.com/_B1krNDAlHDM/S1fduMPltkI/AAAAAAAAAIM/1_r3pJPSc2Q/s320/MockGame_Render_01.png)
This is a rough mockup I've put together to test camera settings and to start blocking out ideas for the gameplay footage. The background is a rip from one of the Metal Slug games. I slapped it onto a poly plane, extruded back some of the window and door areas, and voila, instant game-scape.
With any luck, plus some persistence and dedication, I hope to be adding updates here approximately once a week. I promise no miracles, but I will try to be consistent.
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