These are rough models, nothing more than proxies for blocking in my scenes. I'm pretty happy with the Zombie Nazi, and for a single day's worth of work, the B-17 isn't too shabby, either. Chester needs some more work, tho.

He's missing his hair, and I'm still fiddling around with his shapes and proportions.


The B-17 is untextured, except for the guns and propellers. The props are single quad polys with alpha'd textures, and the guns are sets of volumetric poly planes w/ alpha'd textures. This represents a single day's work. I'd like to take this rough model and cartoon it up a bit to fit with the proportions and features of the characters.


I just lowe the ay this guy turned out. I can't wait to finish him up, add some buddies, and get them moving.

This is a rough mockup I've put together to test camera settings and to start blocking out ideas for the gameplay footage. The background is a rip from one of the Metal Slug games. I slapped it onto a poly plane, extruded back some of the window and door areas, and voila, instant game-scape.
With any luck, plus some persistence and dedication, I hope to be adding updates here approximately once a week. I promise no miracles, but I will try to be consistent.
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