Anyways, I spent Sunday learning how to use the UDK's Cascade particle effects editor. It's a nice tool, very powerful and modular, but (obviously) not nearly as crazy as Maya's stuff since it all needs to run realtime. The main downside to Cascade is that comparing it's interface and workflow to Maya's is like comparing command line Linux to Windows. There's a lot you can do, but it's not pretty, it's not easy, and you better know what you're doing.
So I got some basic muzzle flash FX working, and hooked them up to my carrier plane to see how they look...
B17 Particle/Animation test from Adric Worley on Vimeo.
Pretty sweet. I hope to get the plane textured and add some tracer particles when I have some downtime from animating. I'm loving the pewpewpew.
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