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Monday, June 6, 2011

Pixel Run

Just a quick run I doodled out while at work today. Most of the anims we need have to be under 4 frames each, so it was fun to play around with something a bit smoother. Yes, he's missing an arm. Because I said so.


Also, as free as the basic version of GraphicsGale is, I have to say I much much MUCH prefer ProMotion for pixel art. I miss being able to scale my brushes dynamically and traversing the palette with my numpad.

UPDATE: Here's some more fun stuff that won't make it into the game because the frame count is too high. The character is a three frame cycle, but the cloak is six frames (for the math-impaired, the cloak's framerate is double the resolution of the body).

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